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Metal gear solid v review
Metal gear solid v review






metal gear solid v review

How you reach the prisoners and carry them to safety is left entirely to your imagination.

metal gear solid v review

They follow set routines, but sometimes they’ll surprise you by suddenly looking over their shoulder or sneezing, giving you a split second to dash safely past. If the alarm sounds, they’ll work together intelligently to surround you and pin you down. There’s an impressive amount of reactivity, and they respond to suspicious noises or malfunctioning security cameras with a mixture of curiosity and trepidation. The small army of Marines who guard the base feel like people, not automated drones. But that’s just one of many ways to complete the mission, and it’s this freedom that makes Ground Zeroes worth spending money on, despite the fact that, at first glance, it seems to be little more than a demo.īig Boss prepares to infiltrate Camp Omega. Ideally you’ll want to sneak into the base, extract the prisoners, then escape without alerting anyone. This, like previous entries in the series, is a stealth game. Two prisoners are being held captive in Camp Omega, and he needs them alive. You are Big Boss, a legendary soldier and former CIA operative who, after being betrayed by the US government, forms his own private army. It’s an overwhelmingly bleak, but powerfully evocative setting-and it’s the centrepiece of Ground Zeroes, a single-level prologue to the forthcoming Metal Gear Solid V: The Phantom Pain. Armed guards, who seem almost as miserable as the detainees, patrol the base, their raincoats billowing in the howling wind. Spotlights shine from towers through pounding rain, always watching. Prisoners in orange jumpsuits, black bags pulled over their heads, cower in cages as rats scurry around their feet.








Metal gear solid v review